Skip to main content

Simon Don(apos)t Say

By Uncategorised No Comments

Each person must start sitting on their chair with their cushion and straw facing one leader who is also doing the same.

The aim of the game is to do the opposite of the leader in time with the music.

So if the leader stands up the participant must sit down. If the leader takes the straw out of their mouth the participant must put the straw in their mouth. If the Leader put the cushion on their head the participant must take the cushion off their head. This is actually quite hard to co-ordinate all these things in time with the music. Gradually eliminate people from the game who make mistakes.

Tag

By Uncategorised No Comments

Here are two variations of tag that will keep participants upbeat and interested.
Hospital Tag Every participant is “it” and also has three lives. When a player is tagged
once, he must put this hand on the part of his body where he was tagged. The second
time, he puts his other hand on that spot. The third time he is tagged, he is out.
Participants will get a kick out of watching people run around with their hands on ankles
or backs while trying to tag others.
Clothes Pin Tag Bring enough clothespins for every player to have at least three.
Again, everyone is it. Give them a certain amount of time to tag as many people with
clothespins as they can. When time is called, players with one or no clothespins on them
are still in the game and can again play for one more round. There are many ways to mix
this game up, but remind players that they’re not allowed to take the clothespins off once
they have been tagged.

Volley Ball Game – With two teams

By Uncategorised No Comments
  1. Get your whole group to stand into a circle.
  2. Go round the circle labelling everyone 1,2,1,2,1,2, etc etc
  3. Team 1 must try to get team 2 out and vice versa.
  4. Someone starts with the ball (person A) and in true volleyball style they must pass to another person (Person B)
  5. Person B then passes to person C
  6. Person C must then smash the ball at another person. If it hit the person without touching the floor first. They must sit down.
  7. The ball can passed and smashed to any person in the circle.
  8. If a person sitting down catches the ball then they can stand up again.
  9. If a person catches the ball then the person who smashed the ball will have to sit down.
  10. However the goal of the game unlike the normal volley ball game is to get the other team out.
  11. A team member may get their own team mate out by accident if it touches them after the smash.

This game is good practice for real volley ball. Pass, Pass, Smash.

Going for Gold

By Uncategorised No Comments
  1. Divide the group into 3 or more, even teams.
  2. Spread each group around the room equally distant from the centre.
  3. If there was 4 members in each team number each player 1-4. Number accordingly (you may need to give someone two numbers if you have uneven numbers).
  4. Put double the amount of ping balls there are for every team. (So if there are 3 teams you need 6 ping pong balls, If there are 5 teams you need 10 ping pong balls.
  5. Each team needs a separate leader allocated to it.
  6. The game starts when the main leader calls a number. If it was 2, all the number 2(apos)s need to run to the centre and grab one ping ball and return it to their leader.  They then can keep returning to the middle to get another ball.
  7. Once all the balls in the centre are gone you can then go and get a nick a ball from another teams leader.
  8. The team that has 3 ping pong balls in there own leaders hand win and the Leader shouts Gold.
  9. The Game is then repeated and a new number is called out.
  10. Leaders cannot restrict young people from getting hold of the ping pong balls.

Splat

By Uncategorised No Comments

Everyone stands in a circle. The leader stands in the centre of the circle. Each player holds an imaginary gun.

The leader will start by pointing and calling the name of one of the players in the circle. The players on either side of the nominated player then has to point and shout “Splat!” in the direction of that player. One of the following then occurs:

  • The nominated player fails to duck in time so has been shot and is out;
  • One of the players shouts “Splat!” after the other and has therefore been shot and is out;
  • The nominated player ducked in time and both shooters said “Splat!” simultaneously. No-one is out and play continues.

If someone accidentally ducks or shoots when they were not supposed to be doing so then they are also out.

Once a player is out they should sit in the circle where they were standing. The players next to them now have a different player adjacent to them and must react to their name instead of the shot player(apos)s name.

When only two players remain, they must stand back-to-back in the centre of the circle as in an old-fashioned duel of honour. If the leader shouts either of their names, both players must turn and shoot, the quickest on the draw winning the game. If the leader shouts any other names, both players must take a step forwards.

Marshmallow Heads

By Uncategorised No Comments

Divide the group into pairs and give each pair a bowl of marshmellows. set up another bowl on the opposite side of the room. each pair must transfer the marshmellows from one bowl to the other by sandwiching the marshmellow beetween their two heads and holding on to each others shoulders. Only one marshmellow can be transported at a time. The fastest team wins. no hands can be used in the trqnsport process.

Grab the finger

By Uncategorised No Comments

Get everyone to stand in a circle, with their arms out either side.  Tell people to put their left palm up, and right finger pointing down (touching the person next to them(apos)s outstretched palm). 

When you say the word “GO”, people need to do two things:

  1. Grab the person(apos)s finger in your left hand
  2. Prevent your right finger from being grabbed

If your finger is grabbed, you are out, and you sit on the sidelines.  The game continues until there is a winner.  

The key to this game is adding a bit of drama and suspense around when you say “Go”. eg count down, add a big delay, etc.  You can do it a few times before it gets old 🙂

Spoons

By Uncategorised No Comments

Sit everybody at a table with spoons spread accross the centre, There must be one less spoon for the amount of people in the group. The group must be in a complete circle

Deal out 4 cards to every person. The idea of the game is to get 4 card of the same suit. (either 4 hearts/4 diamonds/4 spades/4 clubs).

The leader must count down 3,2,1 everybody must discard a card to their left and pick up the card to their right  the process continues until someone has 4 card of the same suit in their hand. As soon as they do they must pick up a spoon. As soon as one person picks up a spoon the rest of the group can pick up a spoon. The last one looses or is out.

The game can be repeated as you just played it, or you can deduct a spoon from the table every time someone is out until their are only two winner left. 

The game is particularly funny if the fist person grabs a spoon quietly and continues to pass the cards round the circle. You usually find some person will be left still trying to get a set of 4 cards whilst every else has a spoon and just havn(apos)t noticed. 

Im Alright Jack!

By Sermon No Comments

This is a card game that is quite amusing to watch and play. Sit the players in a circle and the dealer has a pack of cards in the middle. He/she turns the cards face up, one at a time, while the others are watching.

When a Jack is turned, the group must shout “I’m alright Jack!”.

When a Queen is turned, the group must take a bow.

When a King is turned, the group must stand and salute.

When an Ace is turned, the group must move to the next seat in the circle.

When a 7 is turned, the group must do all of the above in order.

You could play this as an elimination game; the last person to react is out.

Close Menu

Sign up for our newsletters and other general info

* indicates required